发现小游戏的定位接口只有一个wx.getLocation,并且还说有调用频次限制,对需要连续定位的AR导航类项目来说不够理想
能否将连续定位的wx.startLocationUpdate、wx.onLocationChange等接口加上
小游戏能否开放连续相关接口,用wx.getLocation有频次限制,不适合定位导航类的项目Can the mini game open continuous related interfaces? There is a frequency limit for using wx.getLocation, which is not suitable for positioning and navigation projects
小游戏能否开放连续相关接口,用wx.getLocation有频次限制,不适合定位导航类的项目框架类型 | 问题类型 | API/组件名称 | 终端类型 | 微信版本 | 基础库版本 |
---|---|---|---|---|---|
小游戏 | 需求 | onLocationChange | 微信iOS客户端 | 8.0.3 | 2.17.0 |
发现小游戏的定位接口只有一个wx.getLocation,并且还说有调用频次限制,对需要连续定位的AR导航类项目来说不够理想
能否将连续定位的wx.startLocationUpdate、wx.onLocationChange等接口加上
Framework type problem type API / component name terminal type wechat version basic library version mini game requirements onlocationchange wechat IOS client 8.0.3 2.17.0 found that the location interface of the mini game has only one wx.getlocation, and there is a call frequency limit, It is not ideal for AR navigation class projects that need continuous positioning. Can we add continuous interfaces such as wx.startLocationUpdate and wx.onLocationChange?
鍥炵瓟锛�
什么类型的游戏,需要用到连续地理位置呢?如果合理我们后续在权衡下可能进行开放