在安卓的留存低的离谱,有几个点也想请教一下。
1、流失"用户分布数据"中,"是否下载代码包"我勾的是,代表是已经下载完代码的用户吗?
2、从1分析得到流失的用户大部分已经下载完代码包,但还是大量流失,那流失的点是在渲染的过程中?从数据中看首屏渲染时间是10K,不知道是什么意思。
3、首屏打开留存的定义是什么?是 首屏界面打开数/进入到小程序数吗?如果加载代码包大部分都完成了,那留失的用户是在我们的第一页完全渲染出来之前那一小会?
在安卓的留存低的离谱,有几个点也想请教一下。
1、流失"用户分布数据"中,"是否下载代码包"我勾的是,代表是已经下载完代码的用户吗?
2、从1分析得到流失的用户大部分已经下载完代码包,但还是大量流失,那流失的点是在渲染的过程中?从数据中看首屏渲染时间是10K,不知道是什么意思。
3、首屏打开留存的定义是什么?是 首屏界面打开数/进入到小程序数吗?如果加载代码包大部分都完成了,那留失的用户是在我们的第一页完全渲染出来之前那一小会?
In Android, there are a few points that I would like to consult. 1. In the "user distribution data", I checked "download code package". Does this mean that the user has already downloaded the code? 2. According to the analysis of 1, most of the lost users have downloaded the code package, but still a large number of them are lost. Is the lost point in the process of rendering? From the data, the first screen rendering time is 10K, I don't know what it means. 3. What is the definition of first screen opening and retention? Is it the opening number of the first screen interface / entering the small range ordinal number? If most of the loading code package is completed, what is the missing user before our first page is completely rendered?
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原文出处:小游戏在安卓的首屏渲染和留存问题?